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Beyond Specialization: Robust Reinforcement Learning Navigation via Procedural Map Generators
May 04, 2026 ยท Grace Period ยท + Add venue
Authors
Christian Jestel, Nicolas Bach, Marvin Wiedemann, Jan Finke, Peter Detzner
arXiv ID
2605.02528
Category
cs.RO: Robotics
Cross-listed
cs.LG
Citations
0
Abstract
Deep reinforcement learning (DRL) navigation policies often overfit to the structure of their training environments, as environmental diversity is typically constrained by the manual effort required to design diverse scenarios. While procedural map generation offers scalable diversity, no prior work systematically compares how different generator types affect policy generalization. We integrate four generators (sparse, maze, graph, and Wave Function Collapse) with guaranteed navigability into MuRoSim, a 2D simulator focusing on training efficiency for LiDAR-based navigation. We cross-evaluate five navigation policies on 1000 seeded maps per generator across three training seeds. Results show a strongly asymmetric cross-generator transfer: a specialist trained on sparse layouts falls to 3.3% success on mazes, whereas a policy trained on the combined generator set achieves 91.5 +/- 1.1% mean success. We further demonstrate that A* path-planner subgoal inputs are the dominant factor for robustness, raising success from the 90.2 +/- 1.4% feedforward baseline to 98.9 +/- 0.4% and outperforming GRU recurrence, which only improves the reactive baseline. The DRL policies outperform a classical Carrot+A* controller, which matches their success only at low speeds (1.0 m/s) but collapses to 24.9% at 2.0 m/s. This highlights learned speed adaptation as the decisive advantage of the learned approach. Real-world experiments on a RoboMaster confirm sim-to-real transfer in a cluttered arena, while a maze-like layout exposes remaining failure modes that recurrence helps mitigate.
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