Transfer Learning for Customized Car Racing Environments

May 18, 2026 ยท Grace Period ยท + Add venue

โณ Grace Period
This paper is less than 90 days old. We give authors time to release their code before passing judgment.
Authors Benedict Florance Arockiaraj, Richard Chang, Wesley Yee arXiv ID 2605.17928 Category cs.RO: Robotics Cross-listed cs.LG Citations 0
Abstract
Transfer Learning, a technique where a model/agent can use the knowledge/expertise that it gained from one task and exploit that to solve another closely-related task, is often used in tackling problems in deep learning. Through this project, we explore transfer learning in the purview of deep reinforcement learning. Specifically, we want to use transfer learning to achieve the fast lap times in OpenAI's Car racing environment by training the agent on one circuit, and racing it on other customized target environments by zero-shot transfer or by additional fine-tuning. In addition, we compare the performance of model-based and model-free approaches, and observe that model-based approaches dominate in performance and converge faster than model-free approaches in this environment. We observe that transfer learning in most setups not only boosts the performance on the target domain, but also shows high performance ability during learning.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

๐Ÿ“œ Similar Papers

In the same crypt โ€” Robotics