SpotlessGS: Relightable 3D Gaussian Splatting under Dynamic Illumination for Robotic Perception

August 11, 2026 ยท Grace Period ยท ๐Ÿ› the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems

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Authors Liang Hong, Jiaxin Wei, Simon Schaefer, Stefan Leutenegger, Jaehyung Jung arXiv ID 2608.14713 Category cs.RO: Robotics Cross-listed cs.CV Citations 0 Venue the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems
Abstract
Robots operating in dark or poorly lit environments rely on onboard lights, which often produce uneven illumination that degrades downstream perception tasks. Prior approaches based on 2D image enhancement lack reliable supervision and fail to preserve multi-view geometric consistency. To address these limitations, we extend Dark Gaussian Splatting (DarkGS) toward a more accurate and flexible relightable 3D reconstruction framework. First, we eliminate the need for explicit light parameter calibration by jointly optimizing lighting parameters within the Gaussian Splatting framework. Second, we introduce a low-frequency illumination model based on spherical harmonics (SH) to capture spatially varying residual and ambient lighting effects. Third, we incorporate an MLP-based Bidirectional Reflectance Distribution Function (BRDF) to model non-Lambertian reflectance. Experiments on synthetic and real-world datasets demonstrate that our method effectively mitigates illumination artifacts while improving rendering quality and quantitative performance over prior approaches. We further validate its benefits for robotic perception through a downstream task.
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