Applications of Repeated Games in Wireless Networks: A Survey
January 11, 2015 ยท The Cartographer ยท ๐ IEEE Communications Surveys and Tutorials
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Authors
Dinh Thai Hoang, Xiao Lu, Dusit Niyato, Ping Wang, Zhu Han
arXiv ID
1501.02886
Category
cs.GT: Game Theory
Cross-listed
cs.NI
Citations
57
Venue
IEEE Communications Surveys and Tutorials
Last Checked
8 days ago
Abstract
A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.
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