A Game-Theoretic Model and Best-Response Learning Method for Ad Hoc Coordination in Multiagent Systems

June 03, 2015 ยท Declared Dead ยท ๐Ÿ› Adaptive Agents and Multi-Agent Systems

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Authors Stefano V. Albrecht, Subramanian Ramamoorthy arXiv ID 1506.01170 Category cs.GT: Game Theory Cross-listed cs.AI, cs.MA Citations 128 Venue Adaptive Agents and Multi-Agent Systems Last Checked 1 month ago
Abstract
The ad hoc coordination problem is to design an autonomous agent which is able to achieve optimal flexibility and efficiency in a multiagent system with no mechanisms for prior coordination. We conceptualise this problem formally using a game-theoretic model, called the stochastic Bayesian game, in which the behaviour of a player is determined by its private information, or type. Based on this model, we derive a solution, called Harsanyi-Bellman Ad Hoc Coordination (HBA), which utilises the concept of Bayesian Nash equilibrium in a planning procedure to find optimal actions in the sense of Bellman optimal control. We evaluate HBA in a multiagent logistics domain called level-based foraging, showing that it achieves higher flexibility and efficiency than several alternative algorithms. We also report on a human-machine experiment at a public science exhibition in which the human participants played repeated Prisoner's Dilemma and Rock-Paper-Scissors against HBA and alternative algorithms, showing that HBA achieves equal efficiency and a significantly higher welfare and winning rate.
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