On the Construction of High Dimensional Simple Games
February 04, 2016 ยท Declared Dead ยท ๐ European Conference on Artificial Intelligence
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Martin Olsen, Sascha Kurz, Xavier Molinero
arXiv ID
1602.01581
Category
cs.GT: Game Theory
Cross-listed
cs.IT,
math.CO
Citations
11
Venue
European Conference on Artificial Intelligence
Last Checked
3 months ago
Abstract
Voting is a commonly applied method for the aggregation of the preferences of multiple agents into a joint decision. If preferences are binary, i.e., "yes" and "no", every voting system can be described by a (monotone) Boolean function $ฯ\colon\{0,1\}^n\rightarrow \{0,1\}$. However, its naive encoding needs $2^n$ bits. The subclass of threshold functions, which is sufficient for homogeneous agents, allows a more succinct representation using $n$ weights and one threshold. For heterogeneous agents, one can represent $ฯ$ as an intersection of $k$ threshold functions. Taylor and Zwicker have constructed a sequence of examples requiring $k\ge 2^{\frac{n}{2}-1}$ and provided a construction guaranteeing $k\le {n\choose {\lfloor n/2\rfloor}}\in 2^{n-o(n)}$. The magnitude of the worst-case situation was thought to be determined by Elkind et al.~in 2008, but the analysis unfortunately turned out to be wrong. Here we uncover a relation to coding theory that allows the determination of the minimum number $k$ for a subclass of voting systems. As an application, we give a construction for $k\ge 2^{n-o(n)}$, i.e., there is no gain from a representation complexity point of view.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
๐ Similar Papers
In the same crypt โ Game Theory
R.I.P.
๐ป
Ghosted
R.I.P.
๐ป
Ghosted
A Motivational Game-Theoretic Approach for Peer-to-Peer Energy Trading in the Smart Grid
R.I.P.
๐ป
Ghosted
Computing Resource Allocation in Three-Tier IoT Fog Networks: a Joint Optimization Approach Combining Stackelberg Game and Matching
R.I.P.
๐ป
Ghosted
Fast Convergence of Regularized Learning in Games
R.I.P.
๐ป
Ghosted
Computation Peer Offloading for Energy-Constrained Mobile Edge Computing in Small-Cell Networks
R.I.P.
๐ป
Ghosted
Blockchain Mining Games
Died the same way โ ๐ป Ghosted
R.I.P.
๐ป
Ghosted
Language Models are Few-Shot Learners
R.I.P.
๐ป
Ghosted
PyTorch: An Imperative Style, High-Performance Deep Learning Library
R.I.P.
๐ป
Ghosted
XGBoost: A Scalable Tree Boosting System
R.I.P.
๐ป
Ghosted