On the Complexity of Simple and Optimal Deterministic Mechanisms for an Additive Buyer
February 22, 2017 Β· Declared Dead Β· π ACM-SIAM Symposium on Discrete Algorithms
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Xi Chen, George Matikas, Dimitris Paparas, Mihalis Yannakakis
arXiv ID
1702.07032
Category
cs.GT: Game Theory
Cross-listed
cs.CC,
cs.DS
Citations
17
Venue
ACM-SIAM Symposium on Discrete Algorithms
Last Checked
6 months ago
Abstract
We show that the Revenue-Optimal Deterministic Mechanism Design problem for a single additive buyer is #P-hard, even when the distributions have support size 2 for each item and, more importantly, even when the optimal solution is guaranteed to be of a very simple kind: the seller picks a price for each individual item and a price for the grand bundle of all the items; the buyer can purchase either the grand bundle at its given price or any subset of items at their total individual prices. The following problems are also #P-hard, as immediate corollaries of the proof: 1. determining if individual item pricing is optimal for a given instance, 2. determining if grand bundle pricing is optimal, and 3. computing the optimal (deterministic) revenue. On the positive side, we show that when the distributions are i.i.d. with support size 2, the optimal revenue obtainable by any mechanism, even a randomized one, can be achieved by a simple solution of the above kind (individual item pricing with a discounted price for the grand bundle) and furthermore, it can be computed in polynomial time. The problem can be solved in polynomial time too when the number of items is constant.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Game Theory
R.I.P.
π»
Ghosted
R.I.P.
π»
Ghosted
A Motivational Game-Theoretic Approach for Peer-to-Peer Energy Trading in the Smart Grid
R.I.P.
π»
Ghosted
Computing Resource Allocation in Three-Tier IoT Fog Networks: a Joint Optimization Approach Combining Stackelberg Game and Matching
R.I.P.
π»
Ghosted
Fast Convergence of Regularized Learning in Games
R.I.P.
π»
Ghosted
Computation Peer Offloading for Energy-Constrained Mobile Edge Computing in Small-Cell Networks
R.I.P.
π»
Ghosted
Blockchain Mining Games
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted