Bernoulli Factories and Black-Box Reductions in Mechanism Design
March 12, 2017 Β· Declared Dead Β· π SeCO Workshops
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Shaddin Dughmi, Jason Hartline, Robert Kleinberg, Rad Niazadeh
arXiv ID
1703.04143
Category
cs.GT: Game Theory
Cross-listed
cs.CC,
cs.DS,
math.PR
Citations
44
Venue
SeCO Workshops
Last Checked
6 months ago
Abstract
We provide a polynomial time reduction from Bayesian incentive compatible mechanism design to Bayesian algorithm design for welfare maximization problems. Unlike prior results, our reduction achieves exact incentive compatibility for problems with multi-dimensional and continuous type spaces. The key technical barrier preventing exact incentive compatibility in prior black-box reductions is that repairing violations of incentive constraints requires understanding the distribution of the mechanism's output, which is typically #P-hard to compute. Reductions that instead estimate the output distribution by sampling inevitably suffer from sampling error, which typically precludes exact incentive compatibility. We overcome this barrier by employing and generalizing the computational model in the literature on $\textit{Bernoulli factories}$. In a Bernoulli factory problem, one is given a function mapping the bias of an "input coin" to that of an "output coin", and the challenge is to efficiently simulate the output coin given only sample access to the input coin. This is the key ingredient in designing an incentive compatible mechanism for bipartite matching, which can be used to make the approximately incentive compatible reduction of Hartline et al. (2015) exactly incentive compatible.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Game Theory
R.I.P.
π»
Ghosted
R.I.P.
π»
Ghosted
A Motivational Game-Theoretic Approach for Peer-to-Peer Energy Trading in the Smart Grid
R.I.P.
π»
Ghosted
Computing Resource Allocation in Three-Tier IoT Fog Networks: a Joint Optimization Approach Combining Stackelberg Game and Matching
R.I.P.
π»
Ghosted
Fast Convergence of Regularized Learning in Games
R.I.P.
π»
Ghosted
Computation Peer Offloading for Energy-Constrained Mobile Edge Computing in Small-Cell Networks
R.I.P.
π»
Ghosted
Blockchain Mining Games
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted