Inference Aided Reinforcement Learning for Incentive Mechanism Design in Crowdsourcing

June 01, 2018 Β· Declared Dead Β· πŸ› Neural Information Processing Systems

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Authors Zehong Hu, Yitao Liang, Yang Liu, Jie Zhang arXiv ID 1806.00206 Category cs.GT: Game Theory Cross-listed cs.HC, cs.LG Citations 28 Venue Neural Information Processing Systems Last Checked 6 months ago
Abstract
Incentive mechanisms for crowdsourcing are designed to incentivize financially self-interested workers to generate and report high-quality labels. Existing mechanisms are often developed as one-shot static solutions, assuming a certain level of knowledge about worker models (expertise levels, costs of exerting efforts, etc.). In this paper, we propose a novel inference aided reinforcement mechanism that learns to incentivize high-quality data sequentially and requires no such prior assumptions. Specifically, we first design a Gibbs sampling augmented Bayesian inference algorithm to estimate workers' labeling strategies from the collected labels at each step. Then we propose a reinforcement incentive learning (RIL) method, building on top of the above estimates, to uncover how workers respond to different payments. RIL dynamically determines the payment without accessing any ground-truth labels. We theoretically prove that RIL is able to incentivize rational workers to provide high-quality labels. Empirical results show that our mechanism performs consistently well under both rational and non-fully rational (adaptive learning) worker models. Besides, the payments offered by RIL are more robust and have lower variances compared to the existing one-shot mechanisms.
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