Inference Aided Reinforcement Learning for Incentive Mechanism Design in Crowdsourcing
June 01, 2018 Β· Declared Dead Β· π Neural Information Processing Systems
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Authors
Zehong Hu, Yitao Liang, Yang Liu, Jie Zhang
arXiv ID
1806.00206
Category
cs.GT: Game Theory
Cross-listed
cs.HC,
cs.LG
Citations
28
Venue
Neural Information Processing Systems
Last Checked
6 months ago
Abstract
Incentive mechanisms for crowdsourcing are designed to incentivize financially self-interested workers to generate and report high-quality labels. Existing mechanisms are often developed as one-shot static solutions, assuming a certain level of knowledge about worker models (expertise levels, costs of exerting efforts, etc.). In this paper, we propose a novel inference aided reinforcement mechanism that learns to incentivize high-quality data sequentially and requires no such prior assumptions. Specifically, we first design a Gibbs sampling augmented Bayesian inference algorithm to estimate workers' labeling strategies from the collected labels at each step. Then we propose a reinforcement incentive learning (RIL) method, building on top of the above estimates, to uncover how workers respond to different payments. RIL dynamically determines the payment without accessing any ground-truth labels. We theoretically prove that RIL is able to incentivize rational workers to provide high-quality labels. Empirical results show that our mechanism performs consistently well under both rational and non-fully rational (adaptive learning) worker models. Besides, the payments offered by RIL are more robust and have lower variances compared to the existing one-shot mechanisms.
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