The Capacity Constrained Facility Location problem

June 04, 2018 Β· Declared Dead Β· πŸ› Games Econ. Behav.

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Authors Haris Aziz, Hau Chan, Barton E. Lee, David C. Parkes arXiv ID 1806.00960 Category cs.GT: Game Theory Cross-listed cs.AI Citations 40 Venue Games Econ. Behav. Last Checked 6 months ago
Abstract
We initiate the study of the capacity constrained facility location problem from a mechanism design perspective. The capacity constrained setting leads to a new strategic environment where a facility serves a subset of the population, which is endogenously determined by the ex-post Nash equilibrium of an induced subgame and is not directly controlled by the mechanism designer. Our focus is on mechanisms that are ex-post dominant-strategy incentive compatible (DIC) at the reporting stage. We provide a complete characterization of DIC mechanisms via the family of Generalized Median Mechanisms (GMMs). In general, the social welfare optimal mechanism is not DIC. Adopting the worst-case approximation measure, we attain tight lower bounds on the approximation ratio of any DIC mechanism. The well-known median mechanism is shown to be optimal among the family of DIC mechanisms for certain capacity ranges. Surprisingly, the framework we introduce provides a new characterization for the family of GMMs, and is responsive to gaps in the current social choice literature highlighted by Border and Jordan (1983) and Barbar{Γ }, Mass{Γ³} and Serizawa (1998).
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