Adaptive Mechanism Design: Learning to Promote Cooperation
June 11, 2018 ยท Declared Dead ยท ๐ IEEE International Joint Conference on Neural Network
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Authors
Tobias Baumann, Thore Graepel, John Shawe-Taylor
arXiv ID
1806.04067
Category
cs.GT: Game Theory
Cross-listed
cs.AI
Citations
29
Venue
IEEE International Joint Conference on Neural Network
Last Checked
3 months ago
Abstract
In the future, artificial learning agents are likely to become increasingly widespread in our society. They will interact with both other learning agents and humans in a variety of complex settings including social dilemmas. We consider the problem of how an external agent can promote cooperation between artificial learners by distributing additional rewards and punishments based on observing the learners' actions. We propose a rule for automatically learning how to create right incentives by considering the players' anticipated parameter updates. Using this learning rule leads to cooperation with high social welfare in matrix games in which the agents would otherwise learn to defect with high probability. We show that the resulting cooperative outcome is stable in certain games even if the planning agent is turned off after a given number of episodes, while other games require ongoing intervention to maintain mutual cooperation. However, even in the latter case, the amount of necessary additional incentives decreases over time.
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