Resolving the Optimal Metric Distortion Conjecture
April 16, 2020 ยท Declared Dead ยท ๐ IEEE Annual Symposium on Foundations of Computer Science
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Authors
Vasilis Gkatzelis, Daniel Halpern, Nisarg Shah
arXiv ID
2004.07447
Category
cs.GT: Game Theory
Cross-listed
cs.AI,
cs.DS
Citations
85
Venue
IEEE Annual Symposium on Foundations of Computer Science
Last Checked
3 months ago
Abstract
We study the following metric distortion problem: there are two finite sets of points, $V$ and $C$, that lie in the same metric space, and our goal is to choose a point in $C$ whose total distance from the points in $V$ is as small as possible. However, rather than having access to the underlying distance metric, we only know, for each point in $V$, a ranking of its distances to the points in $C$. We propose algorithms that choose a point in $C$ using only these rankings as input and we provide bounds on their \emph{distortion} (worst-case approximation ratio). A prominent motivation for this problem comes from voting theory, where $V$ represents a set of voters, $C$ represents a set of candidates, and the rankings correspond to ordinal preferences of the voters. A major conjecture in this framework is that the optimal deterministic algorithm has distortion $3$. We resolve this conjecture by providing a polynomial-time algorithm that achieves distortion $3$, matching a known lower bound. We do so by proving a novel lemma about matching voters to candidates, which we refer to as the \emph{ranking-matching lemma}. This lemma induces a family of novel algorithms, which may be of independent interest, and we show that a special algorithm in this family achieves distortion $3$. We also provide more refined, parameterized, bounds using the notion of $ฮฑ$-decisiveness, which quantifies the extent to which a voter may prefer her top choice relative to all others. Finally, we introduce a new randomized algorithm with improved distortion compared to known results, and also provide improved lower bounds on the distortion of all deterministic and randomized algorithms.
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