An O(log log m) Prophet Inequality for Subadditive Combinatorial Auctions
April 21, 2020 Β· Declared Dead Β· π IEEE Annual Symposium on Foundations of Computer Science
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Paul DΓΌtting, Thomas Kesselheim, Brendan Lucier
arXiv ID
2004.09784
Category
cs.GT: Game Theory
Cross-listed
cs.DS
Citations
69
Venue
IEEE Annual Symposium on Foundations of Computer Science
Last Checked
3 months ago
Abstract
Prophet inequalities compare the expected performance of an online algorithm for a stochastic optimization problem to the expected optimal solution in hindsight. They are a major alternative to classic worst-case competitive analysis, of particular importance in the design and analysis of simple (posted-price) incentive compatible mechanisms with provable approximation guarantees. A central open problem in this area concerns subadditive combinatorial auctions. Here $n$ agents with subadditive valuation functions compete for the assignment of $m$ items. The goal is to find an allocation of the items that maximizes the total value of the assignment. The question is whether there exists a prophet inequality for this problem that significantly beats the best known approximation factor of $O(\log m)$. We make major progress on this question by providing an $O(\log \log m)$ prophet inequality. Our proof goes through a novel primal-dual approach. It is also constructive, resulting in an online policy that takes the form of static and anonymous item prices that can be computed in polynomial time given appropriate query access to the valuations. As an application of our approach, we construct a simple and incentive compatible mechanism based on posted prices that achieves an $O(\log \log m)$ approximation to the optimal revenue for subadditive valuations under an item-independence assumption.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Game Theory
R.I.P.
π»
Ghosted
R.I.P.
π»
Ghosted
A Motivational Game-Theoretic Approach for Peer-to-Peer Energy Trading in the Smart Grid
R.I.P.
π»
Ghosted
Computing Resource Allocation in Three-Tier IoT Fog Networks: a Joint Optimization Approach Combining Stackelberg Game and Matching
R.I.P.
π»
Ghosted
Fast Convergence of Regularized Learning in Games
R.I.P.
π»
Ghosted
Computation Peer Offloading for Energy-Constrained Mobile Edge Computing in Small-Cell Networks
R.I.P.
π»
Ghosted
Blockchain Mining Games
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Language Models are Few-Shot Learners
R.I.P.
π»
Ghosted
PyTorch: An Imperative Style, High-Performance Deep Learning Library
R.I.P.
π»
Ghosted
XGBoost: A Scalable Tree Boosting System
R.I.P.
π»
Ghosted