Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror Descent
July 28, 2020 Β· Declared Dead Β· π AAAI Conference on Artificial Intelligence
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Authors
Gabriele Farina, Christian Kroer, Tuomas Sandholm
arXiv ID
2007.14358
Category
cs.GT: Game Theory
Cross-listed
cs.AI,
cs.LG,
cs.MA,
math.OC
Citations
88
Venue
AAAI Conference on Artificial Intelligence
Last Checked
4 months ago
Abstract
Blackwell approachability is a framework for reasoning about repeated games with vector-valued payoffs. We introduce predictive Blackwell approachability, where an estimate of the next payoff vector is given, and the decision maker tries to achieve better performance based on the accuracy of that estimator. In order to derive algorithms that achieve predictive Blackwell approachability, we start by showing a powerful connection between four well-known algorithms. Follow-the-regularized-leader (FTRL) and online mirror descent (OMD) are the most prevalent regret minimizers in online convex optimization. In spite of this prevalence, the regret matching (RM) and regret matching+ (RM+) algorithms have been preferred in the practice of solving large-scale games (as the local regret minimizers within the counterfactual regret minimization framework). We show that RM and RM+ are the algorithms that result from running FTRL and OMD, respectively, to select the halfspace to force at all times in the underlying Blackwell approachability game. By applying the predictive variants of FTRL or OMD to this connection, we obtain predictive Blackwell approachability algorithms, as well as predictive variants of RM and RM+. In experiments across 18 common zero-sum extensive-form benchmark games, we show that predictive RM+ coupled with counterfactual regret minimization converges vastly faster than the fastest prior algorithms (CFR+, DCFR, LCFR) across all games but two of the poker games, sometimes by two or more orders of magnitude.
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