Complexity of Efficient Outcomes in Binary-Action Polymatrix Games with Implications for Coordination Problems
May 11, 2023 Β· Declared Dead Β· π International Joint Conference on Artificial Intelligence
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Authors
Argyrios Deligkas, Eduard Eiben, Gregory Gutin, Philip R. Neary, Anders Yeo
arXiv ID
2305.07124
Category
cs.GT: Game Theory
Cross-listed
cs.CC,
cs.DM,
cs.DS
Citations
1
Venue
International Joint Conference on Artificial Intelligence
Last Checked
3 months ago
Abstract
We investigate the difficulty of finding economically efficient solutions to coordination problems on graphs. Our work focuses on two forms of coordination problem: pure-coordination games and anti-coordination games. We consider three objectives in the context of simple binary-action polymatrix games: (i) maximizing welfare, (ii) maximizing potential, and (iii) finding a welfare-maximizing Nash equilibrium. We introduce an intermediate, new graph-partition problem, termed Maximum Weighted Digraph Partition, which is of independent interest, and we provide a complexity dichotomy for it. This dichotomy, among other results, provides as a corollary a dichotomy for Objective (i) for general binary-action polymatrix games. In addition, it reveals that the complexity of achieving these objectives varies depending on the form of the coordination problem. Specifically, Objectives (i) and (ii) can be efficiently solved in pure-coordination games, but are NP-hard in anti-coordination games. Finally, we show that objective (iii) is NP-hard even for simple non-trivial pure-coordination games.
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